Where those designations appear in this book, and the publisher was aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals.įront cover image is from Snapdragon Game Studio’s Fortress: Fire OpenGL ® ES ™ 3.0 demo, courtesy of Qualcomm Technologies Inc. BESJE Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. + t #PTUPO t *OEJBOBQPMJT t 4BO 'SBODJTDP /FX :PSL t 5PSPOUP t. This page intentionally left blank OpenGLĭan Ginsburg Budirijanto Purnomo With Earlier Contributions From Dave Shreiner Aaftab Munshi This is the guide I’d want by my side when diving into embedded OpenGL.” -Todd Furlong, President & Principal Engineer, Inv3rsion LLC
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It covers all aspects of the API and will help any developer get familiar with and understand the API, including specifically the new ES 3.0 functionality.” -Jed Fisher, Managing Partner, 4D Pipeline “This is a clear and thorough reference for OpenGL ES 3.0, and an excellent presentation of the concepts present in all modern OpenGL programming. We’d recommend this guide as a primer on OpenGL ES 3.0 to any of the thousands of developers creating apps for the many mobile and embedded products using our PowerVR Rogue graphics.” -Kristof Beets, Business Development, Imagination Technologies “This is a solid OpenGL ES 3.0 reference book. Solid introduction to OpenGL ES 3.0 specifications, along with a wealth of practical information and examples to help any level of developer begin programming immediately. It belongs on the desk of anyone developing mobile applications.” -Dave Astle, Graphics Tools Lead, Qualcomm Technologies, Inc., and Founder, ® ™ I give it my highest recommendation.” -Rick Tewell, Graphics Technology Architect, Freescale “This book provides outstanding coverage of the latest version of OpenGL ES, with clear, comprehensive explanations and extensive examples. You will find yourself reaching for this book over and over again instead of the actual OpenGL ES specification during your programming sessions. It is informative, well organized, and comprehensive, but best of all practical. It is simply required reading for anyone interested in OpenGL ES 3.0. Dan and Budirijanto have written a book clearly by programmers for programmers. “As a graphics technologist and intense OpenGL ES developer, I can honestly say that if you buy only one book on OpenGL ES 3.0 programming, then this should be the book.